New AI era
Complex VFX scenes have always required a tremendous amount of work from all artists to design and then build detailed assets for heavy environments.
Not anymore. We're in a brand new sandbox now, and those new toys are sharp.
Crowd One as a prime example of new ways of working
AI toolkit that we develop basically becomes an extension of the artist's abilities. We can generate assets based on our concepts and these concepts guide AI to create more variations that we later build upon.
This also completely changes the way you work with the client and gives us the opportunity to address feedback faster and more precisely.
Patryk Habryn, Art Director, Supervisor, inni.company
“We started our conversations about artificial intelligence possibilities back in 2021. Our visions for the future were exciting, but available models at the time were simply not advanced enough to integrate them into a commercial pipeline. When the CROWD1 project came up, we decided this was our chance to see in real life if we were ready for new ways of doing things.
We met with our artists and redesigned the processes together by adding generative AI to the existing framework. It’s not easy when you’re trying to reinvent mechanisms proven over the last two decades and can no longer rely on traditional processes that everyone knows and understands, for an alternative workflow search. But we learned where it works best and when fitted right, AI can work in concert with artists, follow their styles and extend their abilities in ways that are even hard to comprehend.
CROWD1 is a milestone, since it will be marked as the first time we fully integrated AI assisted alt flow into a commercial project, and quite frankly, I can’t imagine going back.”
Michał Misiński, Film Director, Juice
“Just like no one thinks that Avatar could’ve just popped out of a machine without James Cameron at the helm, no one here thinks that this is the end of human creativity but rather the beginning of a new degree of creative freedom. We want to make great visual communications, and tell compelling visual stories together, as a human team, and for that we need to discuss what works for us and gradually add it to the already great thing that we have going here.”
“Working with AI on the Crowd One project made me realize how much can be done to improve the VFX pipeline.
Openness on the topic of artificial intelligence is the key to understanding the possibilities of using AI in harmony with the morals and values of the team. We want to build an environment where you can talk openly about concerns, positive potential of the tools we are creating and implement the one we all believe in.”
Michalina Tomczak, Coordinator, inni.company
“It's amazing how machine learning can greatly help artists iterate and adapt to project needs. It allows us, in a healthy manner, to clash many initial ideas and choose the ones that work best. This workflow, that often combines matte painting and compositing stages, enabled us to meet deadlines and budgets that would otherwise be unachievable.”
Damian Fabich, Producer, Juice
Imagination extended
With those new tools available, we also try to close the gap between concept art, matte painting and compositing.
Assets that were used to create concepts go straight through to look development.
Careful planning can enable an alternative way of working, where concept artists create more advanced visuals, that gradually become matte paintings, that we carry directly into the compositing workflow.
Universum design
Details matter. From the beginning of the production process, we planned to create a complete experience of environment that we’re in.
All user interfaces were designed to marry our universe with Crowd One branding and keep a futuristic appearance around the storyline.
Credits
Director:
Michał Misiński
DOP:
Michał Łuka
Postproduction:
Juice & inni.company
Production:
Ro-Sy Sweden
Clinet:
Crowd One Network Services
VFX Producer:
Damian Fabich
VFX Supervisor:
Patryk Habryn
VFX Production Coordinators:
Michalina Tomczak, Serhii Mysak
Team coordinator:
Emilia Dziekan
Art Director:
Patryk Habryn
On-set Supervisor:
Marko Zaric
Editor:
Kuba Tomaszewicz
Color Grading:
Szymon Obrostek
Concept & Matte Painting Artists:
Patryk Habryn, Łukasz Wiktorzak, Aleksandra Wójcik, Krystian Biskup
UI Artists:
Piotr Rudkowski, Oleg Ushenok, Andrian Luchian
Asset Artists:
Bartłomiej Dąbkowski, Piotr Rudkowski, Patryk Habryn, Aleksandra Wójcik, Eugeniy Babkevich, Katia Vasylenko, Daniil Nikulcha
Layout Artist:
Tomasz Woroniak
Animation Artist:
Daniil Pereluka
FX Artist:
Shoohrat Yuldashev
Lighting & Rendering Artist:
Tomasz Gugała
Compositing Artists:
Krzysztof Łucki, Przemysław Czapla, Selim Sykut, Andrey Khristoforov, Kirill Motylenko, Valentine Paritskiy, Krzysztof Dziewiątkowski
Asset Lead:
Mieszko Łaciński
Compositing Lead:
Szymon Jaskuła
Lighting Lead:
Andrzej Sykut
Head of Data Processing:
Tomasz Herbst
Digital Preparation Coordinator:
Vipra Ajmera
Additional Cleanup Artists:
Maksim Arsenyuk, Artem Hohulan
Sound Designer:
Jakub Pietrzak, Michał Wróblewski
Music:
Bartłomiej Spasowski
Sound Coordinator:
Justyna Pawluk
Post-production Support:
M1X, Root VFX, Dash Dot
We became partners with Juice in 2021 and since then we explore new, both in production and artistic side of things. We want to push boundaries to unlock new ways of working for our team and to give our clients best side of things.